﻿using System;
using System.Collections.Generic;
using BulletSharp;
using BulletSharp.Math;

namespace Painter3D.PhysicalSys
{
    /// <summary>
    /// 球铰链
    /// </summary>
    class SphereHinge : Component
    {
        public SphereHinge(Transform transform, RigidBody rigidBody) : base(transform)
        {

        }
    }
}
